

Over the course of some 70 levels, this is truly a marvel to experience, especially as the later levels get increasingly madcap in their use of crazily inventive mechanics, like rolling on a giant egg which is slowly breaking apart or getting chased by a giant bat through a cave. Every inch of every level is lovingly crafted and gloriously curated with eye-popping details, jaw-dropping vistas, and wonderfully animated environments.

Heck, it’s one thing if you can even make a revival that’s good enough to stand in the same circle as the games whose format you’re borrowing from, but to effectively blow those classics out of the water is, essentially, to beat the masters at their own game–and that’s a real achievement.īut what did Retro do to make such a successful sequel/reboot 14 years after the fact? Well, there are a few reasons that Donkey Kong Country Returns succeeds as markedly as it does, but the first one that comes to mind is almost certainly its attention to detail. That’s the kind of mad success that Donkey Kong Country Returns was able to generate. The easiest comparison would be to take something like Metroid Fusion or the aforementioned New Super Mario Bros, and imagine those games actually being better than the titles they’re attempting to emulate, in those cases undisputed classics like Super Metroid and Super Mario World. Now to imagine the kind of feat this is, you have to really dig deep and take a look at it from a few different angles. Donkey Kong Country Returnsemerged in 2010 as not only a great revival of the classic DKC franchise but as easily the best game in the entire series. Hot off the glorious triple whammy of the Metroid Prime trilogy, Retro seemed like the perfect fit to revitalize another dormant franchise.Īnd a perfect fit they were. Not taking any chances, the notoriously conservative Nintendo passed off development on this modern successor to Retro Studios. This experience demonstrated to the Big N that their older games, with their simple designs and streamlined development, could be utilized for more than just reselling them on the digital store–they could also be used as jumping-off points for entirely new games.Īfter these successes, Nintendo took a slightly bigger gamble and rolled the dice on a Donkey Kong Country revival. Both games were received favorably, critically and in terms of sales. Nintendo first took the idea for a test drive in 2006, with the arrival of New Super Mario Bros on the DS, and later on the Wii. The idea of bringing back older games and genres from the dead and giving them a fresh coat of paint has been one of the most predominant and successful notions in recent gaming history. Other little tricks with motion control allows DK to roll quickly across the landscape or create a gust of wind to reveal even more secrets.10 Years Later: Donkey Kong Country Returns stands head and shoulders above the rest! Moving the remote and nunchuk up and down rapidly, for example, makes Donkey Kong slap the ground, revealing hidden items or breaking apart rocks and land beneath him. The Wii also allows motion control elements. And of course what DKC game would be complete without the trusty mind cart levels, upgraded and given a burst of added speed. New additions include a Peanut Pop gun and a jetpack for Diddy, new hidden items to collect within each level (the classic K-O-N-G letters as well as new puzzle pieces), and upgrades for the Kongs that can be purchased within each sub-world. DK is once again the main playable character, while Diddy hitches a ride on his back through single player, and can be controlled by another gamer in multiplayer (replacing the old tag system).
#Donkey kong country returns wii u series#
The return to the Donkey Kong series sees many familiar elements from the original saga combined with a host of new features and game play improvements. These unusual characters are turning the animals of the island into slaves for their own food gathering purposes, but unfortunately for them, they've also raided the banana horde of one Donkey Kong! Enraged by another act of greed, the King of Kong and his trusted pal Diddy are out to retrieve the banana's and set everything on the island back the way it should be.

DescriptionDonkey Kong Island awakes to the sound of an unusual hum, the musical beat of a new source of evil calling themselves the Tikis.
